SIMILAR GAMES
Games like Hearts of Iron IV
Enjoyed Hearts of Iron IV? Here are 6 games that play in a similar way – such as Hearts of Iron III, Arsenal of Democracy: A Hearts of Iron Game, Making History: The Second World War. Each shows the cheapest key price from the stores we compare.
About Hearts of Iron IV: Hearts of Iron IV is a grand strategy wargame in which the player leads any nation during World War II. The goal is to build industrial strength and diplomatic alliances, wage war against ideological opponents, and test strategic skill and political insight. Player decisions open alternative historical paths, from where to strike to whether democracies or long-forgotten monarchies are restored, and military campaigns can be planned down to the smallest detail, including division templates, research into production methods and weapons, and factory settings. The base game is complemented by four expansions: Death or Dishonor, Together for Victory, Waking the Tiger and Man the Guns.
Updated 12 Nov 2026, 00:00 UTC · similar games are picked by AI from our catalogue based on game content (play style, setting, co-op) · descriptions based on official publisher information on Steam
About these games
Hearts of Iron III is a strategy game set in World War 2 in which you can take charge of any country and lead it through the years 1936 to 1948. More than 150 nations and several different scenarios are available, and fighting takes place on land, at sea and in the air. The player commands ground troops, air forces and fleets, develops industry, conducts diplomacy and decides on mobilization and reserves. The game offers detailed division building with over twenty brigade types, an intelligence system, governments-in-exile, and the option to assign troops to theatres on a map with more than 10,000 provinces.
Arsenal of Democracy is a strategy game set in the era of World War II, in which you can lead any nation. It offers detailed models of economy, research, diplomacy and intelligence, and warfare takes place on land, at sea and in the air. The game includes single-player and multiplayer scenarios, along with extensive modding tools for creating your own campaigns, units, countries and maps without a province limit.
A turn-based grand strategy game about the Second World War in which you pick a nation, build its military and industrial power, form alliances and race to unlock advanced technologies. It is the fourth entry in the series, and its open-ended design lets players explore alternative outcomes of the war. The conflict starts in factories, mines and research labs and is decided on battlefields, in the skies and at sea across the globe. Players and the AI face historical decisions, and the game also includes colonies, protectorates, puppet governments and a scenario editor for modding.
Unity of Command II is the sequel to an acclaimed strategy game, built on a new bespoke 3D system while keeping the series’ signature art style. Players command the Western Allies in the Second World War and manage divisions, supply and logistics, facing Fog of War for the first time — enemy positions are revealed by capturing soldiers and by recon. Headquarters on the map handle reorganization, bridging and resupply, and expanded theater assets enable sabotage, aerial recon, bombing and air supply. The campaign branches and includes optional what-if objectives.
Battleplan is a historical World War II strategy game set on the Western Front from 1944 onward. You command entire divisions, issue high-level orders and watch officers and companies carry them out on their own; missions are simulated in real time and can be paused, fast-forwarded or followed day by day. Elaborate plans are drawn directly on the map, using defence in depth, counterattacks or planned withdrawals. You build your army from headquarters down to companies, hire and dismiss officers, add equipment and gradually gain air support.
Gary Grigsby’s War in the East is a turn-based World War II strategy game that covers the whole Eastern Front at a scale of ten miles per hex. Players command divisions and brigades through large campaigns in which, alongside terrain and weather, supply, fatigue, experience, morale and the skill of commanders shape the results at the front line. The game includes five major campaigns beginning between 1941 and 1944 and eleven smaller scenarios, and it can be played against the AI on either side or by email.