SIMILAR GAMES
Games like Pillars of Eternity II: Deadfire
Enjoyed Pillars of Eternity II: Deadfire? Here are 6 games that play in a similar way – such as Torment: Tides of Numenera, Daemonsgate, Dark Envoy. Each shows the cheapest key price from the stores we compare.
About Pillars of Eternity II: Deadfire: Pillars of Eternity II: Deadfire is an RPG in which the player pursues a rogue god over land and sea. As a ship’s captain you plot your own course through the vast, unexplored archipelago region of the Deadfire, discovering new places, meeting their inhabitants and taking on quests at every port. You build a party from 7 companions, assigning them multiple classes and deeper abilities, and watch their personal relationships and interactions unfold. The ship is your stronghold at sea: upgrade vessel and crew and choose which skills to improve so you can survive dangerous encounters along the way.
Updated 12 Nov 2026, 00:00 UTC · similar games are picked by AI from our catalogue based on game content (play style, setting, co-op) · descriptions based on official publisher information on Steam
About these games
Torment: Tides of Numenera is the thematic successor to Planescape: Torment: a single-player, isometric, story-driven RPG set in Monte Cook’s Numenera universe. You are born a new mind in a body once held by the Changing God, a being who cheated death for millennia, and together with strange companions you must escape an ancient, unstoppable creature called the Sorrow. Your words, choices and actions are your main weapons; morality here is not a simple matter of right and wrong, and characters react to your reputation. Combat runs on the Crisis system, which adds environmental puzzles, conversation and stealth to the fighting.
Daemonsgate is a sprawling RPG in which the player travels over land and sea. A mysterious scourge of daemons has risen from the southern mountains, devastating the lands of Elsopea and making its populations vanish. Captain Gustavus, a loyal agent of the king of Tormis, sets out to find a rumored sage who may hold secrets about the cause of the invasion. The player converses with the inhabitants of Hestor, recruits allies, and uses their abilities and three kinds of magic to fight hordes of enemies.
This RPG is set in a war-torn world where technology clashes with magic. You lead a party of relic hunters through a tale of destiny they never chose, pulled into it by others. Combat builds on classic RPG mechanics with classes and specializations, adding tactical options such as slo-mo. There are five difficulty settings, and the roster offers four core classes and twelve specializations. The choices carry real weight, shaping both the story and how it ends.
Fallout 2 continues the critically acclaimed first game by taking RPG play out of the dungeons and into a dynamic, apocalyptic retro-future. Eighty years have passed since the player’s ancestors walked the wastelands. While searching for the Garden of Eden Creation Kit to save a primitive village, the player runs into crippling radiation, megalomaniac mutants and an endless stream of lies, deceit and treachery – and starts to wonder whether anyone really stands to gain from this brave new world. By mastering the character’s skills and traits, the player must endure a post-nuclear world whose future withers with every passing moment.
Command an Age of Sail ship and her crew across a vast, story-filled world that reacts to your decisions. You sail past islands of varied biomes, from the Haunted Seas to the Spider Islands and their giant arachnids, and fight tactical battles against enemy ships, fortifications and sea monsters; combat is shaped by tidal waves, lightning strikes, volcanic bombardments and blizzards. Death is permanent, but a destroyed ship does not end the journey: the Captain can escape in a lifeboat. Dozens of weapons and upgrades and several stories await, among them a campaign against a Cthulhu-esque Cult and Sword of the Cult.
Wizardry 8 is the concluding entry of the Dark Savant trilogy and combines role-playing and adventure elements. Players assemble a custom party, choose a personality for each character and explore a vast 3D world that ranges from dark dungeons and lush landscapes to scorching volcanoes and areas beneath the sea. A non-linear storyline, along with how the player treats the characters they meet, determines whether they become allies or enemies. Combat uses auto-targeting, roaming monsters actively hunt the party, and spells follow a power-level system so none of them become obsolete.