Extraction shooters: about the games
ARC Raiders is a multiplayer extraction adventure set in a dangerous future, where the surface is ruled by the lethal machines of ARC. Players move between this surface and the underground society of Speranza, repairing and upgrading their gear in a personal workshop. Topside they scavenge the remains of a twice-destroyed world, sell loot for coin or craft new equipment from it, and complete quests for Traders. Play solo or in groups of up to three, with weather, enemies and map conditions changing so that no two runs are the same. Four maps are available at launch.
SYNDUALITY Echo of Ada is an action PvPvE extraction shooter in which players, together with an AI partner called a Magus, fight xenomorphic creatures and other players for resources. The game is set in 2222, years after a poisonous rain called The Tears of the New Moon wiped out most of humanity. The survivors live in an underground haven, and as a Drifter you collect the rare AO Crystals. On the surface you pilot a CRADLECOFFIN mecha, cooperate with your Magus, and customize and upgrade your mecha in the garage.
Tom Clancy’s Rainbow Six® Extraction is a tactical, co-op PvE first-person shooter in which you and your squad confront an evolving alien threat called the Archæans. Each foray into the alien containment zone plays out differently thanks to dynamic variables and unpredictable, deadly challenges, so you must plan ahead, work with your teammates and coordinate your tactics to survive. You can play alone or with up to two others, across 13 mission types and 12 large dynamic maps, with 20 operators and over 25 REACT gadgets. Four adjustable difficulty levels are available, along with a thrilling ranked mode for the endgame.
DECEIVE INC. is a multiplayer espionage game in which players go undercover as agents of a private corporation. They can disguise themselves as anyone in an instant, use advanced gadgets and choose from a diverse roster of agents, each with their own weapon and skillset. The goal is to infiltrate sprawling locations, grab the objective and extract, while rival spies pursue the same goal and only one of them can complete the mission.
The Forever Winter is a tactical shooter where you and your squad loot the dead to survive beneath gargantuan war machines in a dystopian future. Enemies pursue their own goals, fight in coordinated groups and react intelligently to your actions, so the battlefield keeps shifting. With wits, stealth and gunplay you pick a path in the shadow of two superpowers, strip the fallen and try to get out alive — the more you disrupt their plans, the more they want you gone. Ecological collapse, runaway technology and forty years of industrial war between two superpowers shaped this world, and you are on neither side.
Escape From Duckov is an indie survival RPG with PvE elements set in the world of Duckov. The player starts as an average duck with ordinary stats and a single basic gun, scavenging supplies, building a hideout and upgrading gear across five maps where loot, enemies and weather keep changing. Found items can be sold and the earnings used to upgrade the base, and if the player fails to extract in time, they may lose everything. Weapons can be modified through an extensive mod system, blueprints found on the maps allow crafting stronger equipment, and the story is gradually revealed through conversations with NPCs and quests.
Level Zero: Extraction is an asymmetrical PvPvE shooter blending tactical loot extraction with survival horror. As elite mercenaries you enter three exclusion zones – the Space Station, Caves of Turion and Research Facility – extracting valuable items while fighting mutants, turrets and rival players in first-person combat. UV light, grenades, gun attachments, motion detectors, light traps and neurochips with perks help you survive, and extracted gear raises trader reputation to unlock new items and cosmetics. As an alien monster you stalk humans from shadows and vents, set traps and grow stronger through mutations.
ZERO Sievert is a tense top-down extraction shooter set in an atmospheric, fictitious post-apocalyptic Eastern Europe. From the bunker – a base with traders and weapon modding stations that carries your progression between excursions – you head into a procedurally generated radioactive wasteland. Across six biomes you start with little more than a gun and a bottle of water, then recover items, take out bandits and, above all, get back alive. Over 50 unique guns and 150 mods are available, and the weapon skill system boosts reload speed, damage and movement.
Contagion is a zombie shooter that takes a more realistic approach to the genre, with its own characters, environments, weapons and items. A built-in randomization system reshapes every round, so resources, objectives and routes differ each time you play. Enemies are slow undead that only truly go down to a bullet to the brain or enough lead in the body. Players get over 28 pieces of gear, from firearms and melee weapons to explosives, support items and tools, and several modes revolve around co-op and survival: escaping, extracting civilians, hunting each other, Panic! and Flatline.
SAND: Raiders of Sophie is an action and adventure game in which you pilot customizable walking war machines, Tramplers, across the dunes of a fallen planet called Sophie. You design a modular Trampler in the Trampler Editor and play either solo or with a squad. On expeditions you scavenge cities, ruins and shipwrecks for loot, weapons, ammo and resources, fight Upiors and other players, and try to reach your extract point. Voyage Mode offers lower-tier loot at a relaxed pace, while Storm Dive offers higher-tier loot and rewards as sandstorms raise the risk.
MISERY is a 1–10 player co-op rogue-lite survival game set in a nuclear disaster zone. Players take on the role of PMCs guarding the secret SIRZEZ research institute in the Republic of Zaslavie. When a siren warns of an incoming nuclear bomb, they have 60 seconds to reach the bunker, and then daily expeditions into the Exclusion Zone begin to scavenge resources, build the shelter, and craft weapons, while facing other survivors, mutated creatures, anomalies, and armed bandits.
Nightmare Frontier is a tactical extraction looter in which you lead a band of Scavengers into a devastated West Coast City of an alternative 1900s setting. Shootouts are turn-based and fully deterministic, played on battlefields packed with interactables and hazards that you can use to chain your kills. Each Fear carried by a Scavenger summons its own Dreadweaver, and deeper districts raise the Nightmare Level for tougher fights and more valuable loot. Whatever you haul back to the Hideout is kept, but falling in battle means losing everything you carried.