Grand strategy games: about the games
A strategy game where you expand your empire, advance your culture and face history’s greatest leaders. Cities physically spread across the map and each district, wonder and improvement takes its own hex, so you can shape every city — from the Commercial Hub to the Spaceport. Active research in technology and culture unlocks new potential, the Civics tree yields new governments and cultural policies, and rival leaders follow their own agendas based on historical traits. You compete for one of five victory paths while diplomacy shifts from early clashes to alliances, city-state influence and espionage.
Sid Meier's Civilization VII is a strategy simulation in which you lead an empire through the Antiquity, Exploration and Modern Ages of human history. In each Age you decide whether your civilization keeps its original identity, evolves into a new one, or blends the two through hybridization. Achievements in science, culture, military and economy unlock advantages for the next Age. You expand with new Settlements and Wonders, drive progress through technological breakthroughs, and either conquer or cooperate with rivals, playing solo or online with others.
Sid Meier's Civilization V is a turn-based strategy game in which the player leads their own civilization from the dawn of man into the space age. It covers warfare, diplomacy, technology discovery and encounters with history's great leaders. The game uses a hex-based grid, city states act as a resource in diplomatic rivalry, and leaders can be negotiated with through an improved system. It supports multiplayer over the internet or local network, and mods can be installed directly within the game.
Crusader Kings III is a medieval grand strategy and RPG in which you guide a noble house across several generations, and a character's death only marks the start of the next ruler's reign. You can begin in 867, 1066 or 1178, claiming lands, titles and vassals, while war is just one tool next to diplomacy, scheming and marriage. Traits and lifestyle choices shape each character's actions, so you can rule with an iron fist or win subjects over with magnanimous deeds. The vast map stretches from snowy Nordic lands past the Horn of Africa to the exotic riches of Burma.
Hearts of Iron IV is a grand strategy wargame in which the player leads any nation during World War II. The goal is to build industrial strength and diplomatic alliances, wage war against ideological opponents, and test strategic skill and political insight. Player decisions open alternative historical paths, from where to strike to whether democracies or long-forgotten monarchies are restored, and military campaigns can be planned down to the smallest detail, including division templates, research into production methods and weapons, and factory settings. The base game is complemented by four expansions: Death or Dishonor, Together for Victory, Waking the Tiger and Man the Guns.
Age of Wonders 4 combines 4X strategy with turn-based tactical battles in a fantasy realm that the player shapes by their own design. The faction changes over the turns as the player expands the empire. Followers are built from bodily forms, societal traits and arcane powers, allowing the creation of anything from a clan of cannibal halflings to mystic moon elves. Victory can be pursued through brutal domination, clever alliances or deep arcane knowledge, and each game adds a new chapter to a continuing story.
Stellaris is a sci-fi grand strategy game from Paradox Development Studios. The player explores a procedurally generated galaxy, sending science ships to survey anomalies and construction ships to build stations around newly discovered planets. Journeying among the stars, you meet alien races and unexpected events, set the direction your society develops in, and see alliances form and wars declared. The aim is to forge and expand your own empire.
Europa Universalis V is a historical grand strategy game set across almost five centuries, from the late Middle Ages to the Age of Revolution. Players steer the fate of hundreds of nations in a deeply detailed simulated world and decide whether to lead their state through war, trade or diplomacy. Domestic order is maintained by strengthening or limiting the power of estates, while the military system progresses from levies and mercenaries to large standing armies. Commanders must be chosen for both land and naval forces. The game also adds more detailed diplomacy, a more sophisticated economic model and a more detailed trade system.
Europa Universalis IV is a strategy simulation in which you control any nation in the world and guide it through four centuries of history, from the late Middle Ages to the Napoleonic era. Players accumulate wealth, land and prestige in a fierce competition for global dominance. The game offers hundreds of dynamic historical events, from troubling civil wars to world-changing moments such as the Protestant Reformation, and lets you build trade power in key provinces to control the flow of trade.
Victoria 3 is a strategy and simulation game about building an ideal society in the transformative 19th century while balancing competing interests at home. Between 1836 and 1936 the player leads dozens of nations and chooses between agriculture and industry, reform and tradition, research into new technology and keeping the old order. Detailed population groups carry their own economic needs and political desires; industry grows on imported raw materials, finished goods need markets, and diplomacy, pacts and threats decide a nation’s standing in the world.
Total War: ATTILA casts players back to 395 AD, to the very dawn of the Dark Ages and a time of turmoil. It is the next entry in the PC series that combines turn-based strategy with real-time tactics, and players decide whether to sweep oppression from the world and carve out a barbarian or Eastern kingdom of their own, or to brace against the coming storm as the last remnants of the Roman Empire. In battle, fire can set buildings ablaze and terrify defenders, while a new mechanic lets you raze entire cities and regions from the campaign map. Playing as the Western Roman Empire, you start with vast territories weakened by political in-fighting.
Total War: WARHAMMER is a fantasy strategy game set in the world of Warhammer Fantasy Battles. It combines a turn-based campaign of empire building with colossal real-time battles that, for the first time in the series, bring battle magic and flying creatures into play. You lead one of five wholly different races — Bretonnia, Empire, Dwarfs, Vampire Counts and Greenskins — together with their Legendary Lords, who earn fabled weapons, armour, mounts and deadly spells through individual quest chains. The fate of your chosen race is decided in the fight against Chaos.